Bytes |
Effect |
0 |
Spell number
01 = Firebolt
02 = Healing
03 = Lightning
04 = Flash
05 = Identify
06 = FireWall
07 = Town Portal
08 = Stone Curse
09 = Infravision
0A = Phasing
0B = Mana Shield
0C = FireBall
0D = Guardian
0E = Chain Lightning
0F = Flame Wave
10 = Doom Serpents
11 = Blood Ritual
12 = Nova
13 = Invisibility
14 = Inferno
15 = Golem
16 = Blood Boil
17 = Teleport
18 = Apocalypse
19 = Etherealize
1A = Item Repair
1B = Staff recharge
1C = Trap Disarm
1D = Elemental
1E = Charged Bolt
1F = Holy Bolt
20 = Resurrect
21 = Telekinesis
22 = Heal Other
23 = Blood Star
24 = Bone Spirit Hellfire
16 = Rage
25 = Mana
26 = The Magi
27 = The Jester
28 = Lightning Wall
29 = Immolation
2A = Warp
2B = Reflect
2C = Berserk
2D = Ring Of Fire
2E = Search
2F = Rune Of Fire
30 = Rune Of Light
31 = Greater Rune Of Lightning
32 = Greater Rune Of Fire
33 = Rune Of Stone |
1 |
Initial Mana to cast (Level one spell) Also,
this is the amount of mana you get restored from using the spell's
book. |
2-3 |
Animation when casting
00 = fire
01 = lightning
02 = magic/other |
4-7 |
Pointer to name as spell |
8-11 |
Pointer to name as skill |
12-15 |
Quality level of spellbook |
16-19 |
Quality level of spell staff |
20-23 |
Seems to refer to the type of scroll the spell uses.....
Don't know, since the spell's scroll is in the item data...hehe. |
24-27 |
Active spell in town
00 = Disabled
01 = Enabled |
28-31 |
Required magic to use on staff and to learn spell at Lv1 |
32 |
Sound used when casting
4C = Fire sounds
4E = Lightning sounds
50 = Identify, Town Portal, Teleport, default player skill sounds
52 = other effect sounds |
33-35 |
Spell Effects
00 = Doom Serpents , Blood Ritual, Invisibility, Blood Boil
01 = Firebolt
02 = Guardian
03 = Phasing
04 = Lightning Ball (no damage)
05 = Fire Trap
06 = Fireball
07 = Lightning
08 = Lightning Trap (no damage)
09 = No effect ???
0A = Town Portal
0B = Flash (1 side)
0C = Flash (other side)
0D = Mana Shield
0E = Another type of Flame Wave
0F = Chain Lightning
10 = Crash!!!
11 = Some funny sound
12 = looks like the impact of the Bone Spirit spell
13 = Stone Curse dust??
14 = No effect
15 =
16 =
17 = No effect
18 = Blood Star
19 = No effect
1A = Teleport
1B = Fire Arrow
1C = Crash!!
1D = Another Fire Trap
1E = Stone Curse
1F = No effect
20 =
21 = Golem
22 = Etherealize
25 = Healing
26 = FireWall
27 = Infravision
28 = Identify
29 = Flame Wave
2A = Nova
2C = Apocalypse
2D = Item Repair
2E = Staff Recharge
2F = Trap Disarm
30 = Inferno
34 = Charged Bolt
35 = Holy Bolt
36 = Resurrect
37 = Telekinesis
3C = Heal Other
3D = Elemental
3E = Another type of res?
3F = Bone Spirit
40 = charged bolt..small...on caster..no damage
41 = Unholy Altar portal (no effect) Hellfire
2B = Rage
44 = Mana
45 = Magi
47 = Lightning Wall
48 = Immolation
4E = Warp
4F = Reflect
50 = Berserk
51 = Ring Of Fire
55 = Search
59 = Rune Of Fire
5A = Rune Of Light
5B = Greater Rune Of Lightning
5C = Greater Rune Of Fire
5D = Rune Of Stone
5F = Spawning
60 = Jester If you find a neat or mundane effect from
the unknown or unlisted values
here, please let me know of them! |
36 |
Decrease of mana required to cast at level up for spell |
37 |
Minimum mana to cast spell |
38-39 |
Always zero |
40-43 |
Minimum charges on a weapon |
44-47 |
Maximum charges on a weapon |
48-51 |
Cost per book |
52-55 |
5 X Spell Multiplier (used to calculate the staff
price) |