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Shrine Data

Shrine data begins at 9F6F0 (9E67F) in Diablo, 8F170 in Hellfire.

First off is the list of name pointers. To change the shrine names, follow the pointers to the name, and edit it. Some names are shared with other things, such as the Hidden Shrine.

There will be a one byte seperator after the pointers and a list of 01's. These are the starting dungeon levels of the shrine slots. As you can see, all of the shrines can appear in level one.

After that, you'll see a 6 byte seperator and a listing of 10's (Diablo) or 18's (Hellfire) with an 8 in the Diablo data somewhere. This is...you guessed it, the maximum dungeon level the shrine slots can be found in. In Diablo, the Enchanted Shrine can appear up to level 8 only, thus it has an 8 for it's slot. Why they have up to 16 (10 in hex, Diablo) is unknown, since shrines do not appear there).

And lastly, after another 6 byte seperator, you'll see another listing of 00's, 01's, and 02's. 00 means the shrine at that particular slot can appear in both SP and MP. 01 means the shrine appears in SP only, and an 02 means the shrine only appears in MP.

 
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