Bytes |
Effect |
0-3 |
Monster slot of the unique
The value here is the slot in the data of monsters the unique will
be. |
4-7 |
Pointer to name |
8-11 |
Pointer to color translation file (.TRN)
Uniques have their own set of TRN files that will not work for normal
monsters. Use of normal monster TRN files on uniques is unknown. |
12-13 |
Dungeon level the unique is found in
For the unique to appear, the original monster type MUST be present
in the same level. Value will be the same as the dlvl, unlike
how it works for the base monsters. |
14-15 |
Hit Points |
16-17 |
Attack type
The first value is the actual attack type. The second value is the
subtype value. For example...
'1900' = Counselor '1903' = Advocate |
18-19 |
Minimum/Maximum attack damage |
20-21 |
Resistance/Immunities (Same for all difficulties) |
22-23 |
Pack trigger
Different values are used here..don't know what the difference does,
but any value of than zero will result in the unique having a
pack with it. |
24-27 |
Pack specials
All I know is if the pack trigger is 07 or 11, there's an additional
value here. Don't know what it does though |
28-31 |
Special sound wav
Some uniques have a special wav they use when you first see them,
click on them, or when you kill them. Sometimes this will cause you
to not be able to harm them. (play around with the values to hear
all sorts of speeches) |